// WinSockClient.cpp : Defines the entry point for the console application. // #include "stdafx.h" #define WIN32_LEAN_AND_MEAN #include#include #include #include #include // Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib #pragma comment (lib, "Ws2_32.lib") #pragma comment (lib, "Mswsock.lib") #pragma comment (lib, "AdvApi32.lib") #define DEFAULT_BUFLEN 512 #define DEFAULT_PORT "27015" int __cdecl main(int argc, char **argv) { WSADATA wsaData; SOCKET ConnectSocket = INVALID_SOCKET; struct addrinfo *result = NULL, *ptr = NULL, hints; char *sendbuf = "this is a test"; char recvbuf[DEFAULT_BUFLEN]; int iResult; int recvbuflen = DEFAULT_BUFLEN; // Validate the parameters if (argc != 2) { printf("usage: %s server-name\n", argv[0]); return 1; } // Initialize Winsock iResult = WSAStartup(MAKEWORD(2, 2), &wsaData); if (iResult != 0) { printf("WSAStartup failed with error: %d\n", iResult); return 1; } ZeroMemory(&hints, sizeof(hints)); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; // Resolve the server address and port iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result); if (iResult != 0) { printf("getaddrinfo failed with error: %d\n", iResult); WSACleanup(); return 1; } // Attempt to connect to an address until one succeeds for (ptr = result; ptr != NULL;ptr = ptr->ai_next) { // Create a SOCKET for connecting to server ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol); if (ConnectSocket == INVALID_SOCKET) { printf("socket failed with error: %ld\n", WSAGetLastError()); WSACleanup(); return 1; } // Connect to server. iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen); if (iResult == SOCKET_ERROR) { closesocket(ConnectSocket); ConnectSocket = INVALID_SOCKET; continue; } break; } freeaddrinfo(result); if (ConnectSocket == INVALID_SOCKET) { printf("Unable to connect to server!\n"); WSACleanup(); return 1; } // Send an initial buffer iResult = send(ConnectSocket, sendbuf, (int)strlen(sendbuf), 0); if (iResult == SOCKET_ERROR) { printf("send failed with error: %d\n", WSAGetLastError()); closesocket(ConnectSocket); WSACleanup(); return 1; } printf("Bytes Sent: %ld\n", iResult); // shutdown the connection since no more data will be sent iResult = shutdown(ConnectSocket, SD_SEND); if (iResult == SOCKET_ERROR) { printf("shutdown failed with error: %d\n", WSAGetLastError()); closesocket(ConnectSocket); WSACleanup(); return 1; } // Receive until the peer closes the connection do { iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0); if (iResult > 0) { recvbuf[iResult] = NULL; printf("Msg: %s\nBytes received: %d\n", recvbuf, iResult); } else if (iResult == 0) printf("Connection closed\n"); else printf("recv failed with error: %d\n", WSAGetLastError()); } while (iResult > 0); // cleanup closesocket(ConnectSocket); WSACleanup(); return 0; }
Tuesday, November 15, 2016
WinSock Client
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